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Video games -- Social aspects

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Game Technology and Children

Children make up a large part of the market for computer and video games. This topic in depth explores some of the perceived negative and positive facets of games and their impact on children. A study by the Kaiser Family Foundation (1) finds that "children age zero to six spend as much time with TV, computers and video games as playing outside." Current discussions not only focus on perceived...

https://scout.wisc.edu/report/nsdl/met/2004/0326
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LGBTQ Video Game Archive

Readers interested in diverse representation in popular culture may be interested in the LGBTQ Video Game Archive, a research project that describes itself as a "curated collection of information about LGBTQ and queerly read game content." Visitors should begin with the About page (found under the Home menu), which explains the project's central goal, method, and scope, as well as its limitations....

https://lgbtqgamearchive.com/
The Video Game Revolution

Video games may now have officially reached a new level of cultural and social importance, especially since PBS (and station affiliate KCTS) have seen fit to create this very interactive and informative site to complement their recent television special, "The Video Game Revolution". The television program tells the history of video games, starting all the way back in 1952, and proceeding all the...

http://www.pbs.org/kcts/videogamerevolution/
Video Game Serves as Inspiration for Criminal Activity

Last week in southeastern Wisconsin police officers spotted a young man breaking into vehicles in a local apartment complex, and it was subsequently discovered that he and several other youths had stolen approximately 100 vehicles before they were caught. The apparent inspiration for this string of car thefts was a popular video game, in which characters steal cars from parking garages, along with...

https://scout.wisc.edu/report/2002/1115