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(2 classifications) (12 resources)

Computer games

History (1)
Programming (6)

View Resource Nevermind

The holidays are here so why not treat yourself to some computer-based procrastination? Nevermind is a new, slick-looking game for Mac OS 8-X and Windows 95 and above. With rules the same as the board game Mastermind, Nevermind is kindly created and provided for free by Scandinavian programmer Simon Fransson.
View Resource Atrevida: Game Programming Tutorials

Although it is labeled as an introduction to PC game programming, the tutorials given on Atrevida additionally cover many aspects of mathematics and general computer science. A modest background in the C language is suggested, but many of the sections involve more theory than actual programming. There are nearly twenty topics that explain basic computer operation, graphics programming, and the...
View Resource Video Game Serves as Inspiration for Criminal Activity

Last week in southeastern Wisconsin police officers spotted a young man breaking into vehicles in a local apartment complex, and it was subsequently discovered that he and several other youths had stolen approximately 100 vehicles before they were caught. The apparent inspiration for this string of car thefts was a popular video game, in which characters steal cars from parking garages, along with...
View Resource Multiflyer

Multiflyer is an interactive game "for anyone who is trying to learn or 'brush up on' their multiplication." The user is in a virtual space ship and is faced with several missions on the moon, Mars, the asteroid belt, and more. To advance to each subsequent mission, the correct coordinates need to be calculated. This is where multiplication is necessary, and the user is provided with an excellent...
View Resource Foodweb Kerplunk

This educational game produced by the Yale Center for Computational Ecology offers a highly interactive and engaging way to get a feel for the complex interrelationships of food webs. In Foodweb Kerplunk, the user plays the part of a town council member in suburban California, trying to protect native chaparral wildlife against the pressures of urban sprawl. Although Foodweb Kerplunk is designed...
View Resource Online Multi-User Environments

Online communities have existed since the inception of the World Wide Web, and before that, in the form of bulletin board systems. New technologies are making them much more advanced than the original text interfaces, creating virtual meeting places where users can congregate in a more personal atmosphere. These developments are popularizing online multi-user environments for business,...
View Resource ChessBase

This is the first in a series of articles that considers the ongoing struggle between humans and computers for chess dominance. The author is a statistician who has been analyzing this relationship for several years, and he argues that computers may never surpass humans. In addition to supporting his argument with empirical evidence, he provides a link to his Web site that includes much more data...
View Resource Tetris is Hard, Even to Approximate

Although the Tetris video game may not seem like a normal topic of study for three MIT researchers, it served as the basis for an interesting paper that the group submitted to two conferences, as well as attracting the attention of news publications like Science News and Scientific American. The paper, which mathematically proves the computational complexity of the game, can be downloaded from...
View Resource Game Technology and Children

Children make up a large part of the market for computer and video games. This topic in depth explores some of the perceived negative and positive facets of games and their impact on children. A study by the Kaiser Family Foundation (1) finds that "children age zero to six spend as much time with TV, computers and video games as playing outside." Current discussions not only focus on perceived...
View Resource Game Technology Research at Brown

This website highlights research at Brown University on game technology. The Brown "Games" Group "investigates new algorithms for real-time interactive 3D environments." The group's work, which focuses on video game applications, also has implications for simulation, training, scientific visualization, and computer-assisted design. Papers discussing the group's approach to creating realistic...
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