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Game Technology and Children

Children make up a large part of the market for computer and video games. This topic in depth explores some of the perceived negative and positive facets of games and their impact on children. A study by the Kaiser Family Foundation (1) finds that "children age zero to six spend as much time with TV, computers and video games as playing outside." Current discussions not only focus on perceived negative effects of games on children, such as this review by ERIC (2 ), but also the positive effects of games on learning, such as this article on literacy (3) or this article about cognitive processing (4 ). Many websites grade games for their content, such as this website (5 ), while others emphasize the interdisciplinary work done in game research (6 ) and offers tips for teachers and policy makers. The Info Lounge at this research center (7) answers some frequently asked questions about computer games (e.g., How do you study games from an academic perspective? and Are computer games violent?).
Alternate Title
1. Kaiser Family Foundation: Children and Electronic Media 2. ERIC Digest: Video Games and Children3. GameZone Online: Interview with James Paul Gee4. National Geographic: Video Games Boost Skills http://news.nationalgeographic.com/news/2003/05/0528_030528_videogames.html5. Grading the Movies: Video Game Violence Reviews6. The Education Arcade: Video Games in Education7. IT University: Info Lounge
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Date of Scout Publication
March 26th, 2004
Date Of Record Creation
March 25th, 2004 at 12:04pm
Date Of Record Release
March 25th, 2004 at 12:04pm
Resource URL Clicks
10

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