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View Resource Cyberwise

Readers who are concerned about the digital risks facing today's young people should check out CyberWise, which describes itself as "a resource site for BUSY grownups who want to help youth use digital media safely and wisely." Launched in 2011, CyberWise was created as a companion site to Cyber Civics, a digital literacy curriculum designed for middle school classrooms. With the tagline "No...

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https://www.cyberwise.org/
View Resource The Digital Citizenship+ Resource Platform (DCPR)

Developed and maintained by the Youth and Media team at Harvard's Berkman Klein Center for Internet and Society, the Digital Citizenship+ Resource Platform (DCPR; formerly called the Digital Literacy Resource Platform) works with a variety of stakeholders including young people, educators, researchers, and practitioners to co-design resources and tools focused on the digital world. With a variety...

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https://dcrp.berkman.harvard.edu/
View Resource Family Online Safety Institute

Parents, caregivers, and families, as well as those who interact with them, may be interested in the Family Online Safety Institute (FOSI), "an international, non-profit organization which works to make the online world safer for kids and their families." FOSI was founded by its CEO, Stephen Balkam, and is headquartered in Washington, DC, with another office in London, UK. Visitors to FOSI's...

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https://www.fosi.org/
View Resource The Promise of Adolescence: Realizing Opportunity for All Youth

Published in May 2019, The Promise of Adolescence: Realizing Opportunity for All Youth is a consensus study report from the National Academies Press that focuses its attention on the opportunity gap. Organized into two main sections, this lengthy report first "examines the neurobiological and socio-behavioral science of adolescent development," finding that adolescents have a unique capacity for...

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https://www.nap.edu/catalog/25388/the-promise-of-adolescence...
View Resource Frankenstein200

Readers who enjoy immersive story experiences, as well as fans of Mary Shelley's 1818 novel Frankenstein, may want to check out Frankenstein200, an alternate reality game "designed to inspire deeper engagement with STEM topics and promote the development of 21st century skills related to creative collaboration and critical thinking." Developed as part of Arizona State University's Frankenstein...

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https://frankenstein200.org/